Azura Bedroom Set

Azura Bedroom Set

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About this mod

A mid-sized, lore friendly home located near Whiterun for you, or with family and followers. Full of foliage, fountains, features to customize, optional displays, crafting and plenty more. Now includes voiced introductory quest!

Requirements

DLC requirements

DLC name
Dawnguard
Hearthfire
Dragonborn
Permissions and credits

Credits and distribution permission

  • Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You are not allowed to use assets from this file under any circumstances
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

[ ] You may upload language translations of Elysium Estate without asking.
[! ] You may work on patches for compatibility with other mods for Elysium Estate but please ask before uploading.
[X] Please do not copy parts of Elysium Estate and upload them as your own mod.

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Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Italian
  • Hungarian

Translations available on the Nexus

Language Name
Russian Elysium Estate - Russian translation
Spanish Author: Hestrod Elysium State - spanish
Turkish Author: The Synod Translation Team Elysium Estate - Turkish Translation
Italian Author: Aakraos Elysium Estate (Traduzione Ita)
Hungarian Author: ignussen Elysium Estate - SMHK - Hungarian translation
Polish Author: anathema83 Elysium Estate spolszczenie (polish translation)
Spanish Author: thejadeshadow Elysium Estate spanish
Portuguese Author: thejadeshadow Elysium Estate - traducao Portugues-BR
Changelogs
  • Version 5.0.3

    • (February 2nd, 2018)
      -Removed testing Blade of Woe on floor from basement
      -Reordered Masters with Tes5Edit
  • Version 5.0.2

    • (February 2nd, 2018)
      Fixed a behind the scenes error in the basement with Pedestals Storage (not worth upgrading and doing a clean save if you are using 5.0.1)
  • Version 5.0.1

    • (February 2nd, 2018)
      -You can now display any of The White Phials (full or empty)
      -Fixed a typo on the Gems and Gold storage
      -Ornate Drinking Horn display now has a black dot
      -Changed name of 'Book of Elysium - Basement Options' to 'Book of Elysium - Basement'
      -Fixed clipping of followers on interior alch/enchanting table
      -Created a bit more walking room in the living room
  • Version 5.0

    • Major Additions:
      New lore-friendly quest to aquire the house with custom characters and voice-lines

      Major Changes:
      -Moved crafting suite to exterior house near hot springs in place of guest house
      -Toggle an alch/enchanter near the exterior forge
      -Removed guest house
      -Removed some unique vanilla and DG+BG weapon displays...it was too much work and too tedius to fill
      -New holds banner and helmet display, pedestal displays for some unique weapons, and dagger/arrow display
      -Basement now consists of treasury displays and the vampire, werwewolf or Elysium options
      -Moved alchemy and enchanting crafters to interior house
      -Follower and kids bedroom are redone (5 follower beds, or 3 kid beds with 2 follower beds)
      -Dining room reduced by size and moved front adventurer desk to bedroom
      -Animals Traits: Animals are now happy and have cautious confidence
      -Added equipable Elysium Estate Shield
      -Turn on/off lights in the bedrooms
      -Rewrote The Caretaker's journal
      -Use the Business Ledger to purchase a cow, chickens and goat
      -New HQ textures for various Elysium Items
      -Lots of various quality of life changes

  • Version 4.3.5

    • -Fixed exterior navmesh issues, especially for traveling NPCs on the main road (Thanks Scythe42)
      -Adjusted interior imagespace to be a bit brighter
  • Version 4.3.4

    • -Replaced bugged weapon rack in follower/kids room with static EE shield
      -Added lighter garland back to Elysium beds
      -Adjusted some clutter and lighting
  • Version 4.3.3

    • -Sorted masters as Dawnguard and Dragonborn were switched
  • Version 4.3.2

    • -Fixed weapon plaque above stormcloak/imperial display and housecarl room
      -Moved kidbed01/followerbed01 over a bit to accommodate for kid sleeping radius
      -Added book storage access in basement by staff crafter
  • Version 4.3.1

    • -Fixed even more weapon racks in the basement (hopefully all work properly now!)
      -Shields on display in bedroom have been fixed
      -Switch out WR alter in loft with my own static to prevent clipped pillow with USP changes
  • Version 4.3

    • Additions/New Features:
      -Moved Paragons and Stars options into crafting book instead of treasury book
      -Added back clothing removal for spas (now optional too)
      -Created new Master Bedroom Elysium Options book with all bedroom options
      -Added new armor and clothing display in bedroom
      -Choose from 4 different beds
      -Updated some textures and switched out some meshes
      -Changed up decor/lights in parts of the house that I wasn't pleased with
      Bugs Fixes:
      -Fixed various weapon racks and plaques in the basement that were bugged
      -Fixed missing mesh on weapon storage displays
      -Fixed Jewelry storage activator
  • Version 4.2

    • -Merged together all addons (no separate HF addon.... will cause less confusion and bugs)
      -Added optional Black Books display in bedroom
      -Access basement armor and weapons from your bedroom now with new linked storage
      -Choose high/low level armor and weapons in bedroom
      -Choose between 2 mannequins in bedroom or 2 wardrobes
      -Linked Gems & Gold storage from bedroom to enchanting table
      -Choose now between 0, 8 or 16 mannequins in the basement
      -Choose between 4 followers or 4 kids in the main house
      -Spa now available for kids or followers room
      -Changed decor in the kids/followers room to be compatible when switching and with navmeshes
      -Changed second living area into a permanent followers room for one (such as a housecarl)
      -Replaced custom water mesh in sinks/fountains with a vanilla water mesh
      -Added water to exterior well
      -Added Drop-Off chest that links between exterior, interior and basement
      -Added pull chains to toggle spa water
      -Switched up or removed some decor for various reasons
      -Updated Elysium Estate journal and many of the book activators

      Bug Fixes/Removals:
      -Rebuilt exterior navmeshes so followers should be able to move around better
      -Stables is a bit smaller to accommodate new navmesh and for better performance
      -Added keyword DLC2StaffEnchanter to Staff Enchanter in basement, fixing staff enchanter
      -Added BYOHLocationHouseKeyword to Exterior location keywords
      -Fixed keyword issue with player bed, so spouse should use it properly now
      -Kids should now use dining table properly
      -Kids should now use dummies outside when playing
      -Removed some custom meshes as they were often buggy
      -Removed custom bed meshes/textures to increase compatibility with other mods and reduce bugs
      -Replaced two bookshelves w/ cabinet to free up memory
      -Removed small island; Hearthfires Oven is now a permanent fixture in kitchen
      -Removed dagger/arrow display, freeing up a lot of memory in the basement
      -Removed scripts that removed followers clothes when entering spa....often buggy
      -Redesigned part of the basement to free up memory
      -Re-cleaned mod

  • Version 4.1.1

    • -Removed fountain sound in living room
      -Fixed the bug causing all Dragonborn DLC items to not be displayable
  • Version 4.1

    • -Redesigned lighting to be brighter and less saturated
      -Changed some decor
      -Added more doors to stables to make them more open
      -Fixed texture issue on stone walls at entrance
      -Deleted foliage near bookshelves
      -Deleted white dagger rack on dagger display in basement
      -Fix a reference error with a static horse hide
      -Combined all scripts into one script for display objects
      -Moved "items" and "treasures" displays to loft
      -Each interior cell now has it's own Elysium Estate Options Book to control that cell
      -Certain displays with lots of items now have their own storages, to be accessed by corresponding signs near the display
      -Replaced fountain in 'den' with a chairs and a table setting (my own preference)

      -Added the following displays:
      --Draw Knife
      --Red Eagle's Bane
      --Drainblood Battleaxe
      --Drainspell Bow
      --Drainheart Sword
      --Stormfang
      --Champions Cudgel
      --Bloodscythe
      --Soulrender
      --Staff of Jyrik Gauldurson
      --Nightingale Bow
      --Nightingale Blade
      --Firiniel's End
      --Imperial War Horn
      --Nordic War Horn

      Removed the following displays:
      --Crown of Barenziah
      --Thieves Guild Skeleton Key

      HF Addon
      -Updated lighting to match main file
      -Released optional no kids version
      -Added option for a kids room for 2 or 6 kids using the EE Options Book

  • Version 4.0

    • -(A near complete overhaul of decor, layout and features. Hundreds of changes in this update; I'll list the highlights.)

      Overall Features:
      -Added message notifications when you make choices in the Options Books
      -Any storage containers with "- Linked" after their name, means they link elsewere in the mod
      -Elysium Estate has been combined with the EE DB and DG addons. Elysium Estate now requires Dawnguard.esm and Dragonborn.esm
      -Hearthfires Addon is updated and still optional
      -Redid all display scripts so that display items won't remove your personal enchantments or upgraded weapons/armors/items etc
      -Changed annoying "default lack the item" message popup to "invalid item" message in the interface message log to make it faster to place items in the mod

      Exterior:
      -Moved house a bit closer to main road and shifted other decor to match and redid landscape
      -Lowered spa and deck to more ground level and added a follower shack
      -Followers will now auto dress/undress when using spa
      -Added long-needed LOD to exterior of house
      -Smoke will now only come out of chimneys if corresponding indoor fireplaces are lit
      -You can now store your Woodcutter's Axe next to the wood chopping block
      -Added a goat
      -The flower nursery got a facelift

      (New!)Follower Guest House:
      -6 follower beds are now available in the Guest House, so you always have room for followers even if you use Kids' room inside the main house

      Interior Main:
      -Streamlined architecture
      -Remade many textures that I was unhappy with previously, changed some colors of textiles in home
      -Interior main is now one level and layout has changed. Much more effective, easy to live in and follower friendly
      -Followers will now auto undress/redress when using the indoor spa or master spa.
      -Fixed an issue with an old sgacraftingautoloot script reference that could cause a crash
      -Removed old fountains and replaced it with new mesh and higher quality textures
      -With activators in the kitchen, serve 1-8 meals, serve drinks and change centerpiece

      Basement:
      -Made some decor changes to free some cell memory
      -Enable/Disable 32 weapon racks
      -Enable/Disable 16 weapon plaques
      -Redid all weapon plaques and racks
      -Changed displays to be prettier, Added dots/pegs for where each items should go
      -Mask and Claw display are now optional
      -Created new arrow and dagger rack
      -Added vertical racks around room and vertical racks now replace some disabled displays
      -Moved and redid unfinished armors and weapons storage in crafting room

      Loft:
      -Placed "vault" in loft for treasures and septims.
      -Use the EE Options book to add a werewolf or vampire themed area

      DLCS:
      Hearthfire Addon:
      -Added kids room (which replaces follower room) for 6 kids
      -Optional - Enable/Disable 18 soil plots in the garden
      -Added a butter churn in kitchen (custom script that lets you add some milk, get some butter!)
      -HF Oven is now toggleable

      Dawnguard + Dragonborn Addon:
      -DG + DB addon are now combined in ElysiumEstate.esp
      -Moved paragon display into basement
      -Added optional staff enchanter in basement
      -Recreated DG + DB Artifacts displays in basement
      -Updated vampire area in loft
      -Redid Elder Scrolls display in study
      -Black Books display removed - too much trouble, not supposed to remove them anyway, and they make for an ugly display
      -Added Dragonbone, Nordic and Stalhrim items to daggers/arrows display
      -Combined DLC mask, DLC claw and DLC arrow/daggers into main toggles for those displays (not in separate books for all...if you have the DLC, those displays will be available automatically)

  • Version 3.3.2a

    • -Changed stairs from first to second floor back to ladder, which works better
      -Follower's will now properly path up ladder to second floor (added collision to sides of ladder)
      -Moved Amulet of Mara activator back to it's correct spot
      -Removed floating lantern outside
      -Fixed minor missing texture on rug meshes
  • Version 3.3.2

    • Exterior:
      -Horse/cow pen is now larger
      -Fixed double navmesh bug - followers should walk around properly
      Int Upstairs Bathroom:
      -Fixed water clipping issue
      -Moved activator for books to be reached when sitting
      -Moved some foliage that was in the way of the camera
      -Adjusted idle marker on bath edge
      Int Upstairs:
      -Changed activator map to normal map
      -Shifted weapon plaque (and tested it, it is working)
      -Gave the vault that "wow" factor
      Int Downstairs:
      -Plant balcony is slightly larger
      -Can't walk through walls anymore on plant balcony or in living room
      -Replaced wood floor planters with noble bookshelves in hallway
      -Fixed bottom step of stairs so it won't 'catch' anymore
      Int Loft:
      -Added small bookshelf instead of barrels
      Int Basement:
      -Redid Recipes storage in alchemy
      -Removed extra planters that weren't being used
      Elysium Dawnguard:
      -Moved optional paragons into vault
      Dragonborn addon updated for 3.3.2
      Elysium Hearthfire addon updated for 3.3.2
  • Version 3.3.1

    • V 3.3.1
      -Food storage in loft is now properly connected
      -Treasures and Gold storage in vault is now correctly related to respective decor
  • Version 3.3

    • Overall:
      -Redid house lighting - now compatible with Enhanced Lights and FX 0.4.2, RCRN AE.2.1.4, RLO 4.0.8.02, Unbleak and Bleak for ENB 252
      -Fixed bird symbol on banner to match shields
      -Changed much of decor, reduced memory load again,
      -Redid interior cell to better match layout of entire house plan
      -New rugs and pillows
      Interior Downstairs:
      -Kitchen area is smaller to make room for new separate living room for both you and/or your companions
      -Changed Mead storage to Mead & Ale
      Interior Upstairs:
      -Revamped and made smaller for memory issues. Removed extra living room.
      -You now get special temp perks for studying the Daedra or Dragons in the study room
      -Reversed map in study and updated study desk to better match rest of house
      -Vault in bedroom has been replaced by a fireplace
      -New hidden vault is behind dresser
      -Changed 'Notes' storage to 'Notes & Writing Tools'
      Interior Loft:
      -Loft is now it's own little cell (didn't fit memory-wise into the interior cell)
      Basement:
      -Reorganized parts of crafting room to for better flow
      -Removed crafting display weapons to make room for memory
      -Removed extra daggers on floor
      -Added holder for Nettlebane in basement in the "Treasures" display
      -All crafting stations are now vanilla stations
      -Removed verticle weapon racks (too buggy, way too much memory) and added horizontal weapon racks on walls
      Exterior:
      -Basement trapdoor is now locked when you first buy the house
      -Plants will respawn every 10 days (player must be out of immediate exterior cell for plants to respawn).
      Elysium Hearthfire:
      -Redid house lighting - now compatible with Enhanced Lights and FX 0.4.2, RCRN AE.2.1.4, RLO 4.0.8.02, Unbleak and Bleak for ENB 252
      Elysium Dragonborn:
      -Added optional display for certain DB artifacts in basement
      -Moved Paragon display to basement
      Elysium Dawnguard:
      -Added optional display for certain DG artifacts in basement
  • Version 3.2.1

    • -Balanced lighting and glow even more
      -Added cooking pot to outdoor spa area with links to food and drink storages inside
      -Fixed display so either Blade of Woes are accepted
      -Moved Pelagius's hip bone display to a more obvious spot
      -Added a dagger display case and 2 larger displays in basement
      -Added activator for Ansilvund Ghostblade in basement
      -Add 3 storage chests around forge in basement
      -Added Clothing Rack storage near front door
      -Hearthfire version - moved location of options book
      Dawnguard version - moved location of options book
      Dragonborn version - moved location of options book
  • Version 3.2

    • -Removed Dwemer assets in basement (they take up a lot of memory) and replaced them with more Whiterun inspired assets
      -Added Dawnguard Addon (see new additions in description)
      -Added Dragonborn Addon (see new additions in description)
      -Balanced lighting (again)
      -Created a new separate optional display for Thieves Guild treasures
      -Treasures Display (now called Artifacts Display) and Daedric Display were re-designed
      -Added loft room
      -Hearthfire Version: - (updated with Elysium Estate V 3.2)
  • Version 3.1.1

    • -Changed lighting to fix many issues (fixed bright orange when using RCRN)
      -Fixed noble bookshelves that were wonky in the study
  • Version 3.1

    • -Balanced sounds such as chimes in basement or waterfalls
      -Changed a few decorations to optimize performance slightly
      -Added more rugs
      -Raised Dovahkin's spa to account for room below (when using hearthfire)
      -Elysium Estate is compatible with Frostfall now. The house will keep you warm.
      -Elysium Estate is more compatible with Enhanced Lights and FX
      -Added room bound and portal to house interior to help with lag
      -Replaced shield plaque with default shield plaque (it was breaking due to Unofficial Skyrim patch)
      -Fixed various small bugs throughout mod
      -Fixed idles in exterior hot springs - they were "off"
      -You can no longer "jump" through the basement glass walls into the grotto and get stuck
      -Added gate to exterior entrance and fixed navmesh in this area
      -Moved enchanting/alchemy to basement
      -Added azura's star/black star display next to enchanting area
      -Changed "creation room" into a study/library
      -Added/fixed follower idles inside house
      -Add trapdoor from backyard into basement
      -Added Hearthfire Addon
  • Version 3.0

    • -Performance has been improved.
      -Entire house has been uplifted with a new design of my preference. The house has been optimized for the player as well as up to 4 companions.
      -Turn on and off the fireplaces or fire pits with the Fire Lever
      -Elysium Estate has been moved back towards the mountains so it is compatible with Immersive Settlements, Whiterun Markets and other mods that use that space. This new location allowed me to fix some other bugs as well.
      -Added an exterior door to the back of the house
      -Larger stables for horse
      -New chicken coop with named chickens and a cow
      -Updated and elevated exterior hot springs with porch deck
      -New training area
      -Added extra house keys inside
      -Elysium Estate Options Books - control different options around the house by activating the menus in these books
      -You can now switch between the Elysium Estate blue bed and the default Skyrim green bed (for those people needing the default bed for other mods such as See You Sleep or Immersive Beds)
      -You can now choose from three dinners for the dining table by activating the recipe book in the kitchen
      -You can now choose between low-end and high-end display weapons in the basement
      -Enable/Disable 16 mannequins in the treasury room
      -Added activator for wood dragon mask
      -Added activator display for Daedric artifacts (optional)
      -Added activator display for various Treasures (optional)
      -Added collision to walls that were ghosted
      -Crafting room is located in a new grotto environment
      -Companion suite is located on main floor now, with 4 beds
      -New spa room connected to the companion suite
  • Version 2.2

    • -Enhanced performance as much as I could before 3.0
      -Deleted the double mannequin in basement
  • Version 2.1

    • -Fixed double bed upstairs - followers can sleep in it now
      -Changed Glass armor in crafting room to a static item
      -Fixed some architectural issues
      -Found a fix for the mannequins walking around - they mostly should stay put. And there should be no more invisible barriers because of their movement
      -Fixed the invisible mannequin near the dragon claws
      -Moved shield/weapon racks above mannequins higher up
      -Added water feature to follower's fountain
      -Added recipe box to alchemy table
      -Spa storage container is now under sink in spa room
      -Removed display case in bedroom
  • Version 2.0

    • -Added livestock and livestock pen to the side of the hen house
      -Added an exterior hot springs pool and deck near the fire pit
      -Swapped the crafting room & companion room - made changes to each room as I felt needed in their new places
      -Removed GeneralStores mod and created my own storage containers
      -Added a hidden trapdoor from back of exterior yard down to the basement
      -The memory requirements became too great and I had to split the house into two sections with a load door
      -Added a backstory and locked the house when you first arrive
      -Made optimizations for memory performance
      -Created custom claw, dragon priest mask holders, bug display and amulet display
      -Fixed all mannequins and weapon racks
      -Added one mannequin to crafting room
      -Deleted the two mannequins near the door - they would *not* stop walking around. Replaced with display cases.
      -Fixed the three stone faucets from dimming when you move a certain distance from them
      -Fixed the seats in the spa room so that companions could actually activate them - didn't work before
      -Added a few misc extra storage containers around the home
      -Added some more candles around the home
      -Changed and/or added a fair amount of decor in the house
      -Added collision to the vault bars when they are closed - you can only access your vault if bars are up now
      -Tweaked alchemy and enchanting stations so companions would not clip into table when using them
      -Tweaked the forge fire as it was clipping
      -Added follower idles and markers around home exterior and interior
      -Added activators so sink faucets can be turned on/off.
      -Added external emmitance to all exterior lights around the house (lights will now respond to daylight)
      -Added interior location data such as "LocTypeDwelling", "LocTypeHouse" and "LocTypePlayerHouse"
      -Multiple other changes or fixes not mentioned in this log
      -Fixed deleted navmesh error
  • Version 1.1

    • -Fixed location persistent references in WhiterunLocation that had been accidentally tweaked
      -Restored original WhiterunBreezehome door - it had gotten moved. WhiterunBreezehome cell should be clean now
      -Removed changes to cells that didn't need changing
      -Deleted EBMiscStorage as it affected other wardrobes of the same kind - replaced with unique cabinet
      -Added a DragonPerch to exterior of home
      -Added two books to home
      -Switched out flame above dining table to something smaller
  • Version 1.0

    • -Release
  • Version

    • Bug Fixes
      -Fixed even more weapon racks in the basement (hopefully all work properly now!)
      -Shields on display in bedroom have been fixed
      -Switch out WR alter in loft with my own static to prevent clipped pillow with USP changes
Donations

Straight donations accepted

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Click here to visit Elysium Estate SSE. No Xbox One or PS4 version available.

Elysium Estate 5.0 is a mid-sized, lore friendly home located near Whiterun for you, or with family and followers. Full of foliage, fountains, features to customize, optional displays, crafting and plenty more. Now includes voiced introductory quest!

You can find an informative PDF guide for version 5.0 in the Files section. Below is supplementary information.

COMPLIMENTARY MODS

Spouse, Followers and Kids:

  • Hearthfire multiple adoptions - This mod allows you to move in your spouse and kids. Download this mod and install along with Elysium Estate. Enter the interior of Elysium Estate, and use the Book of Elysium - Interior to enable the kids room (replaces large followers room). Cast the spell "Bless Home". Now adopt a kid and tell them to move into your new home.
  • My Home Is Your Home - MHIYH lets you move your followers into Elysium Estate. You can assign them work and sleep areas. Can work alongside spouse/kids mods.
  • Multiple Floors Sandboxing - This mod allows your followers to move more freely around home interiors. Highly recommended.

Automatic Storage
I don't offer automatic storage in Elysium. I have never found a scripted version I cared for, don't like the complication of bugs and losing items, and know that automatic storage isn't for everyone. However, there are some mods below that work with Elysium Estate and will give you automatic storage…it just takes a bit of setup. I personally use Automatic Item Storage.

  • Automatic Item Storage
  • Assigned Storage

COMPATIBILITY

Please note if I don't mention a mod here, it still may or may not be compatible...but I have personally tested the below mods. If I don't list the mod you are concerned about, try loading Elysium Estate before or after the mod.

  • Noble Skyrim Mod texture overhaul darkens most of Skyrim, including Elysium Estate. Elysium Estate interiors are too dark when using Noble Skyrim mod.
  • The People of Skyrim Complete Classic Version - Load Elysium Estate AFTER this mod. Has a few landscape lines but nothing worth me patching. (Note that loading ElysiumEstate.esp before TPOS can cause crashes and major landscape issues).
  • The Great Forest of Whiterun Hold - Visit The Great Forest of Whiterun Hold Nexus page for information on load order when using with Elysium Estate.

SUPPORT FOR OLD VERSIONS BELOW


Open spoiler to view. This section is specifically for version 4.3.5. I do not support this version anymore and there may be bugs or issues. But some people still prefer it, so here is some information


Spoiler:

Show

4.3.5 ACCESS
Located southwest of Whiterun, Elysium Estate is locked upon arrival. You must go to the garden (to the right of the front door) and harvest the key from the shrine. There are three entrances to the main house, one basement access behind the house and a separate guest house entrance near the hot springs.

4.1.1 to 4.3.5 UPDATES
View all changes for each version in the 'Changes' log
If updating from 4.3.4 to 4.3.5, you do not have to remove all items and perform a clean save.
If updating from versions before 4.3.4 to 4.3.5, you DO need to remove all items and perform a clean save (more info below in support).

4.3.5 FEATURES

  • Labeled Storage for organization (all containers safe, no respawn). Interior zones are "NoResetZones". Navmeshed interior and exterior.
  • Because Elysium Estate does not offer automatic storage, I have created linked storage instead. If a container has "- Linked" on its label, it links to another container in the home or exterior of the same name. (Example: "Ingredients – Linked" can be accessed from any other labels that also say 'Ingredients – Linked" elsewhere.) I have placed these strategically around the home for convenience.
  • Using the Books of Elysium in the home allows you to toggle on/off certain features (1 book inside main entrance, 3 in the basement, 1 in the loft)
  • Exterior Highlights
  • Outside lanterns respond to day/night cycles
  • Drop-Off chest outside that links to two interior chests (one inside main entrance and 1 in the basement)
  • Vegetable garden and flower nursery, with harvest-able plants and a bug jar display shelf
  • Cow and goat pen and hen house - custom markers keep the animals active throughout the day and sleeping at night
  • Medium-sized horse stables w/ horse marker
  • Private porch with hot springs
  • Turn on/off fire pit
  • Chimney smoke toggles on/off depending on state of fireplaces inside
  • Milk your cow daily for milk (uses Berts Hearthfire Dairy Goods Upgrade)
  • Use your milk to make butter with the butter churn
  • Enable/disable 18 empty planter plots
  • Guest house for your followers
  • Interior Highlights
  • Sell and drop-off chest near main entry
  • Window lights respond to day/night cycles
  • Companions remove clothes when entering spas and re-equip clothes when exiting
  • Kitchen with cooking spit, oven and storage
  • Dining area fountain, seating and a dining table
  • Using activators in the kitchen, serve 1-8 meals, serve drinks and change centerpiece
  • Followers or Kids room for 4 and a beautiful spa
  • Housecarl room
  • Dovahkin's study/library with desk, 8 bookshelves, and optional display for Elder Scrolls and Black Books
  • Dovahkin's bedroom with fireplace, a custom Amulets of the Nine Divines display
  • Choose from different armors and weapons to display in the bedroom
  • Dovahkin's private spa with perfume/cologne bottles (adds a temporary bonus of +20 to Speechcraft)
  • Visit the loft for treasures display, and an optional vampire or werewolf area
  • Basement Highlights
  • Beautiful alchemy station and enchanting station with all shrines, and display for azura's star/black star/paragons
  • Treasury room with Dragon Priest Mask display, Dragon Claw display and various weapon and shield racks
  • Enable/disable 0, 8 or 16 mannequins in the treasury room
  • Enable/disable Daedric artifacts display in the treasury room
  • Enable/disable Dawnguard and Dragonborn display in the treasury room
  • Crafting room with forge, smelter, workbench, grindstone, tanning rack, staff enchanter and plenty of storage

4.3.5 INSTALLATION AND SUPPORT
INSTALL
(Requires Dawnguard+Hearthfires+Dragonborn DLCs)
1. Download Elysium Estate 4.3.5
2. Extract all Elysium Estate files found in Data to your game's Data folder (or use a download manager such as MO or NMM).

FAMILY AND KIDS
IF you want kids to live in this custom home, You MUST also download Hearthfire multiple adoptions.
1. Install Elysium Estate and HMA
2. Go to the dining room of Elysium Estate and open the Elysium Estate Options book. Click "Followers/Kids" and enable the kids room. Then cast the spell "Bless This Home" from HMA. Only then will HMA allow you to move your kids in. Now go find your kids and ask them to move to your new home. You can also move your spouse in.
3. Disabling the kids room in Elysium Estate after you moved your kids in *could* cause bugs.
4. Custom Family Home has also been reported to work.

UPDATING FROM OLDER VERSIONS
If updating from an older version of Elysium Estate in an existing game, you need to make a clean save. I do no guarantee the result of the below instructions.
1. Remove ALL items from displays and storage in Elysium Estate. Remove followers and kids to another home temporarily.
2. Follow this easy guide...which should work: Guide 1.
3. Or follow this extensive guide if you want to go overkill: Guide 2.

4.3.5 CREDITS
Thanks to Nexus sites
Thanks to my husband, who helped me test this mod and give me feedback!
Thanks to my awesome followers and supporters on the Nexus!
Inspiration for Elysium Estate: Belda Elysium
Special thanks to Scythe42 for helping with navmesh
Ayleid Textures
mrpdean
Blary
Oaristys
stoverjm
InsanitySorrow
Tamira
KEBW1144
raiserfx
berticus0001
tueffelachtein
DanielCoffey
ArtsyCat
Omeletter
jacknifelee
Artisanix
The_Funktasm
lilith
jet4571
DarkFox127
TESAALLIANCE.org
ps46183
Zylice
langley02
Scripting Help
DarkFox127
tutorials-without-youtoob
Universal Display Script


Open spoiler to view. This section is specifically for version 4.1.1. I do not support this version anymore and there may be bugs or issues. But some people still prefer it, so here is some information!


Spoiler:

Show

4.1.1 ACCESS
Elysium Estate is locked upon arrival. You must go to the garden (to the right of the front door) and harvest the key from the Kynareth shrine.There are three main entrances to the house, one basement access behind the house and a guest house entrance near the hot springs.

4.1.1 FEATURES

  • Labeled Storage throughout the house for organization (all containers safe, no respawn)
  • Because Elysium Estate does not offer automatic storage, I have created linked storage instead. If a container has "- Linked" on its label, it links to another container in the home or exterior of the same name. (Example: "Ingredients – Linked" can be accessed from any other labels that also say 'Ingredients – Linked" elsewhere.) I have placed these strategically around the home for convenience.
  • Navmeshed for NPC's with Idle Markers
  • Interior zones are "NoResetZones"
  • Using the Books of Elysium in the home allows you to toggle on/off certain features
  • Exterior Highlights
  • Outside lanterns respond to day/night cycles
  • Vegetable garden and flower nursery, with harvest-able plants and a bug jar display shelf
  • Cow and goat pen and hen house - custom markers keep the animals active throughout the day and sleeping at night
  • Medium-sized horse stables
  • Private porch with hot springs
  • Turn on/off fire pit
  • Chimney smoke toggles on/off depending on state of fireplaces inside
  • Interior Highlights
  • Sell and drop-off chest at doorway
  • Window lights respond to day/night cycles
  • Kitchen with cooking spit and storage
  • Dining area fountain, seating and a dining table
  • With activators in the kitchen, serve 1-8 meals, serve drinks and change centerpiece
  • Follower's room for 5 and a beautiful spa
  • Living room with fireplace
  • Dovahkin's study/library with desk, display for Elder Scrolls and 8 bookshelves (+2 in the living room)
  • Dovahkin's bedroom with fireplace, custom bed and a custom Amulets of the Nine Divines display
  • Dovahkin's private spa with perfume/cologne bottles (adds a temporary bonus of +20 to Speechcraft)
  • Visit the loft for treasures storage, and an optional vampire or werewolf area
  • Basement Highlights
  • Beautiful alchemy station and enchanting station with all shrines, and display for azura's star/black star/paragons
  • Treasury room with Dragon Priest Mask display, Dragon Claw display and various weapon and shield racks
  • Book of Elysium: Enable/disable 16 mannequins in the Treasury
  • Book of Elysium: Enable/disable Daedric artifacts display in the treasury room
  • Book of Elysium: Enable/disable dagger/arrow display in the treasury room
  • Book of Elysium: Enable/disable Dawnguard and Dragonborn display in the treasury room
  • Crafting room with forge, smelter, workbench, grindstone, tanning rack and plenty of storage
  • Book of Elysium: Switch the weapons/armor displays in the crafting room from low-end to high-end
  • Optional Hearthfire Addon Highlights
  • Kid's room replaces follower room with 6 or 2 single beds
  • Book of Elysium: Enable/disable oven in kitchen
  • Hearthfire assets throughout house
  • Bee apiary outside
  • Milk your cow daily for milk (uses Berts Hearthfire Dairy Goods Upgrade)
  • Use your milk to make butter with the butter churn
  • Book of Elysium: Enable/disable 18 empty planter plots

4.1.1 INSTALLATION
ELYSIUM ESTATE (Requires Dawnguard+Dragonborn DLCs)

  • Download the Elysium Estate 4.1.1 file
  • Extract the .esp and .bsa files to your game's Data folder

HEARTHFIRE ADDON

  • ElysiumEstate.esp is required
  • Download either Elysium Estate Hearthfire Addon for 4.1.1 OR Elysium Estate Hearthfire Addon No Kids for 4.1.1
  • Extract the .esp to your game's Data folder
  • You MUST also download Hearthfire multiple adoptions if you want kids to move in. If you don't use this mod and cast the spell "Bless This Home" in Elysium Estate, you can't move your kids into Elysium Estate.

4.1.1 PROPER LOAD ORDER
Here's an example of proper load order. Without proper load order, you may experience bugs/missing items/landscape issues. I also recommend keeping Elysium Estate (as with most player houses) near the bottom of your load order.

  • Dawnguard.esm
  • Hearthfires.esm
  • Dragonborn.esm
  • ElysiumEstate.esp

or

  • Dawnguard.esm
  • Hearthfires.esm
  • Dragonborn.esm
  • ElysiumEstate.esp
  • ElysiumEstate-HF.esp

or

  • Dawnguard.esm
  • Hearthfires.esm
  • Dragonborn.esm
  • ElysiumEstate.esp
  • ElysiumEstate-HFNoKids.esp

4.1.1 SUPPORT AND HELP
For General Stores Support:

  • Updated General Stores Patch for Elysium Estate. Thanks xanthumn![/color]

If you experience floating land, tables, missing items, scripts not working:

  • Try a clean save: http://wiki.step-project.com/Guide:Troubleshooting#tab=Mods_and_Savegames
  • Make sure load order is correct. Mod Organizer, NMM, or LOOT may not sort properly. Refer to my Load Order examples if you aren't sure of proper load order (depending on which version of Elysium Estate you are using).

4.1.1 CREDITS
Thanks to Nexus sites
Thanks to my husband, who helped me test this mod and give me feedback!
Thanks to my awesome followers and supporters on the Nexus!
Ayleid Textures
mrpdean
Blary
Oaristys
stoverjm
InsanitySorrow
Tamira
KEBW1144
raiserfx
berticus0001
tueffelachtein
DanielCoffey
ArtsyCat
Omeletter
jacknifelee
Artisanix
The_Funktasm
lilith
jet4571
langley02
DarkFox127
TESAALLIANCE.org
Scripting Help
DarkFox127
tutorials-without-youtoob
Subtanker
Universal Display Script



Open spoiler to view. This section is specifically for version 3.3.2. I do not support this version anymore and there may be bugs or issues. But some people still prefer it, so here is some information!


Spoiler:

Show

3.3.2 ACCESS
Elysium Estate was originally created as an alternative to using Breezehome. It is located near Whiterun and is based on the Breezehome design. It is a medium-sized home that was decorated to please the eye. There is optional (and separate) Hearthfire, Dragonborn and Dawnguard addons. Elysium Estate is free, but locked. Read the note on the door. The key is in the Kynareth shrine to the right of the front door, in the nursery.

3.3.2 FEATURES

  • Included background story if you read the Elysium Estate Journal provided inside the entrance
  • Labeled Storage throughout the house for organization (all containers safe, no respawn)
  • Linked storage on certain containers (example: ingredients can be accessed from kitchen and alchemy station. Look for "-Linked")
  • Books of Elysium - Customize parts of your home
  • Exterior Highlights
  • Outside lanterns respond to day/night cycles
  • Vegetable garden and flower nursery built into the side of the home, with harvestable plants and a bug jar display shelf
  • Cow pen and hen house - custom markers keep the animals active throughout the day and sleeping at night
  • Medium-sized horse stables
  • Private porch with hot springs
  • Turn on/off fire pits
  • Interior Highlights
  • Sell and drop-off chest at doorway
  • Window lights respond to day/night cycles
  • Kitchen with cooking spit
  • Dining area fountain, seating and a dining table (set the table by using the recipe book)
  • Follower's room for 6 with beds and a beautiful spa
  • Living room with fireplace
  • Dovahkin's study/library with desk and 12 bookshelves
  • Dovahkin's bedroom with fireplace, a vault for Septims and treasures and a custom Amulets of the Nine Divines display
  • Dovahkin's private spa with perfume/cologne bottles (adds a temporary bonus of +20 to Speechcraft)
  • Loft located above the Dovahkin's study
  • Book of Elysium: Switch between the Elysium Estate blue bed and the default Skyrim green bed (for those people needing the default bed for other mods such as See You Sleep or Immersive Beds)
  • Basement Highlights
  • Beautiful alchemy station and enchanting station with all shrines, and display for azura's star/black star
  • Treasury room with Dragon Priest Mask display, Dragon Claw display and various weapon and shield racks
  • Book of Elysium: Enable/disable 16 mannequins in the Treasury
  • Book of Elysium: Enable/disable Daedric artifacts display in the treasury room
  • Book of Elysium: Enable/disable treasures display in the treasury room
  • Book of Elysium: Enable/disable Thieves Guild treasures display in the treasury room
  • Crafting room with forge, smelter, workbench, grindstone, tanning rack and chopping block
  • Book of Elysium: Switch the weapons/armor displays in the crafting room from low-end to high-end
  • Optional Hearthfire Addon Highlights
  • Children's room with 4 single beds
  • Oven in kitchen
  • Hearthfire assets throughout house
  • Bee apiary outside
  • Milk your cow daily for milk (uses Berts Hearthfire Dairy Goods Upgrade)
  • 8 empty planter plots - 4 in the nursery and 4 in the garden
  • Optional Dawnguard Addon Highlights
  • Book of Elysium : Enable/Disable vampire coffin in loft
  • Book of Elysium : Optional Paragons display in the bedroom vault
  • Book of Elysium : Optional Dawnguard artifacts display in the basement
  • Book of Elysium : Optional Elder Scrolls display in the study
  • Dawnguard assets added as decor
  • Optional Dragonborn Addon Highlights
  • Book of Elysium : Black Books display in the study
  • Book of Elysium : Optional Dragonborn artifacts display in the basement
  • Dragonborn Dragon Priest Masks and Claw added to displays
  • Dragonborn assets added as decor

3.3.2 INSTALLATION
ELYSIUM ESTATE (no dlc required)

  • Download Elysium Estate 3.3.2
  • Extract the .esp and .bsa files to your game's Data folder
HEARTHFIRE ADDON
  • Main file is required
  • Extract the .esp to your game's Data folder
  • If you want kids: Hearthfire multiple adoptions. If you don't use this mod and use the spell "Bless This Home" in Elysium Estate, you can't move your kids into Elysium Estate.
DAWNGUARD ADDON
  • Main file is required
  • Extract the .esp to your game's Data folder
DRAGONBORN ADDON
  • Main file is required
  • Extract the .esp to your game's Data folder

3.3.2 PROPER LOAD ORDER
Here's an example of proper load order using all addons. Without proper load order, you may experience bugs.
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
ElysiumEstate.esp
ElysiumEstate-DG.esp
ElysiumEstate-HF.esp
ElysiumEstate-DB.esp[/size]

3.3.2 CREDITS
Thanks to Bethesda
Thanks to Nexus sites
Thanks to my husband, who helped me test this mod and give me feedback!
Ceano - Ayleid Textures
mrpdean - Lakeview Manor
Oaristys - Modders Resource Pack
stoverjm - Open Books Library
DanielCoffey and doccdr - Book Covers Skyrim
berticus0001 - Berts Hearthfire Dairy Goods Upgrade
Narmix - Silly Level of Detail - Potions and Poisons
exray catt - Radiant and Unique Potions and Poisons HD
Blary - Openbooks - Booksets -Alchemy Clutter - Ingredients Wall Art
Modder's Resource List from TESAALLIANCE and their amazing custom meshes/textures from: TESAALLIANCE.org
For scripting help and ideas - tutorials-without-youtoob
Inspiration for starting this mod - Belda Elysium

Azura Bedroom Set

Source: https://www.nexusmods.com/skyrim/mods/33939

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